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Back to the Specialized Area of Chess Variants
Animal's Chess
Directory
1.Initial Setup
2.Introduction and Special Rules
3.Downloading of the ZoG rule files' collection

Initial Setup
  This variant uses a board of 8*8, following is the starting position. (The board may deform when browsing with a handphone, if this happens please zoom the page out)









Introduction and Special Rules
This variant is invented in the 21st century. Following are the special rules:
  1.No Castling.
  2.You can win when the enemy Lion is checkmated. The other rules like stalemate are the same.
  3.Elephant moves and captures any squares diagonally without jumping over other pieces or one square straightly.
  4.If the Elephant is able to move to the square where a friend Knight stands on, they can combine to the Elephight. Elephight moves and captures any squares straightly or diagonally without jumping over other pieces, or steps one square horizontally after leaping two squares vertically.
  5.Camel moves and captures any squares straightly without jumping over other pieces.
  6.The Lion moves and captures one square straightly or diagonally, or two squares straightly without jumping over other pieces. It can neither go across the river (half of the board) nor face the enemy Lion along the same file with no intervening pieces.
  7.The Pawn cannot promote to an Elephight.

Downloading of the ZoG rule files' collection
  Click here to download the collection. This variant is in the file Animal's Chess.zrf. You can use it after installing ZoG and unlocking it.